Thursday, October 18, 2012

Numbered Heads Chap 3 Review


Numbered Heads Instructions

1. Form into the designated groups

2. Take out one full sheet of paper per group and list the name of the group at the top. Then list the names of the group members and place numbers next to each name (1, 2, 3…..If four members then write 4 also). It doesn’t matter who gets what number.

3. Hand the paper to the instructor. It will be used for assessment and graded.

4. Begin reviewing/ learning the listed concepts. Make up sample questions related to the concept. Try and figure out what question the teacher will ask. Time is limited; so don’t waste it!

5. Once you understand the concepts make sure each group members also understand by assessing them. Do not ask yes or no assessment questions.

Good Assessment. “Sam, could you show me how to do number three on the list?”

Poor Assessment. “Do you guys all know it?”

6. When the instructor calls a number randomly (ex. = 3) the three will go to a designated area alone and respond to a similar question. Make sure they have something to write with and a calculator. After they leave begin studying the next set of concepts for the next round.

7. After a short amount of time the person will then return to the group and their answer will be graded by the teacher and given to the entire group as a communal score.

8. The returning group member may be called again so they should receive extra instruction to help get caught up.

9. The scores are added at the end to determine winners. The top three groups receive extra points on the test.


Chap 3 Concepts for the test.

1.  Vx and Vy  of an object at rest and at the top of an ark and shot horizontally

2.  memorized equations for motion ---One for X and four for Y

3.  vector v scalar

4.  how to add or subtract perpendicular vector components

5.  sliding vectors over to apply tip to tail rule for vectors 

6.  adding and subtracting vectors that are parallel.  (ie in a line)

7.  Find resultant displacement or velocity involving N,S, E, W given resultant (Expressing the angle from a reference line)

8.Find Horizontal displacement given resultant velocity and angle 

9.  Relative velocity of an object dropped straight down from the perspective of an observer moving with the object

10. Given a bunch of vectors, state the number of vectors that have only Y components or X components

11.  projectile motion problems

12.  shape of an object in projectile motion

13.  interpreting D-T graphs for projectile motion

14.  Given the resultant and a third side, find the perpendicular component of the vector system

15.  addition of nonperpendicular vectors by adding x and y components to make a perpendicular system

16.  projectile problem given resultant velocity,  angle of throw and time in the air, find the height.



Wednesday, October 3, 2012

Physics Chap 2 test Numbered Heads Review


Numbered Heads Instructions

1. Form into the designated groups

2. Take out one full sheet of paper per group and list the name of the group at the top. Then list the names of the group members and place numbers next to each name (1, 2, 3…..If four members then write 4 also). It doesn’t matter who gets what number.

3. Hand the paper to the instructor. It will be used for assessment and graded.

4. Begin reviewing/ learning the listed concepts. Make up sample questions related to the concept. Try and figure out what question the teacher will ask. Time is limited; so don’t waste it!

5. Once you understand the concepts make sure each group members also understand by assessing them. Do not ask yes or no assessment questions.

Good Assessment. “Sam, could you show me how to do number three on the list?”

Poor Assessment. “Do you guys all know it?”

6. When the instructor calls a number randomly (ex. = 3) the three will go to a designated area alone and respond to a similar question. Make sure they have something to write with and a calculator. After they leave begin studying the next set of concepts for the next round.

7. After a short amount of time the person will then return to the group and their answer will be graded by the teacher and given to the entire group as a communal score.

8. The returning group member may be called again so they should receive extra instruction to help get caught up.

9. The scores are added at the end to determine winners. The top three groups receive extra points on the test.


Chap 2 concepts

1.  speed of an object at rest

2.  Understand difference between initial, final and change in position.

3.  Significance of slope in D-T and V-T graphs.

4.  Describe the motion in a D-T graph

5.  Describe the motion in a V-T graph

6.  meaning of positive and negative acceleration.  Know all combinations possible.

7.  Memorize all four equations for acceleration.

8.  Understand that acceleration must be constant for the four equations to be valid

9.  Describe free fall in terms of velocity and displacement.

10.  Describe the motion of a feather and a metal bolt falling in a vacuum.

11.  know the formula for average speed (when a = 0)

12.  Calculate v average  given two different displacements and two different velocities.  a = 0

13.  calculate D given vi  a  and t

14.  Calculate a given vf vi and d

15.  calculate a given vi, vf d and t

16.  find d in a ruler drop given t

17.  find d max for a rock thrown upward given vi

18.  two objects dropped from same known height , known time apart (say three seconds) where one just hits ground,  find height above ground of second object.

Tuesday, October 2, 2012

Stomp Rocket Lab

This is the most excellent link to the stomp rocket lab.

What is required of you is the following by next lab period:

I.  google doc with names of each member in the title, shared with teacher = bdavison40@gmail.com

II.  Clearly stated purpose

III.  Summary of Procedure  (7-10 steps)

IV.  Data table of your results

V picture showing setup and team members

VI.   All analysis questions answered by each member in a different color.


Monday, October 1, 2012

Projectile Motion Lab

Here is the darn link to the Vernier Projectile Motion Lab.    Your lab report should be in Google Docs form and include:

I.  Purpose

II.  Preliminary questions  (each member dif. color)

II.  Summarized procedure (8-10 steps)

III  Data in table form

IV.  Picture of setup

V.  Analysis questions answered by each group member.



This is due by next lab period.

Monday, September 24, 2012

Vernier Graph Matching Lab

Here is the Vernier Graph matching Lab.  If the Formatting is an issue view the lab using "this here link"



Graph Matching
Computer 1
One of the most effective methods of describing motion is to plot graphs of position, velocity, and acceleration vs. time. From such a graphical representation, it is possible to determine in what direction an object is going, how fast it is moving, how far it traveled, and whether it is speeding up or slowing down. In this experiment, you will use a Motion Detector to determine this information by plotting a real time graph of your motion as you move across the classroom.
The Motion Detector measures the time it takes for a high frequency sound pulse to travel from the detector to an object and back. Using this round-trip time and the speed of sound, you can determine the position of the object. Logger Pro will perform this calculation for you. It can then use the change in position to calculate the object’s velocity and acceleration. All of this information can be displayed either as a table or a graph. A qualitative analysis of the graphs of your motion will help you develop an understanding of the concepts of kinematics.
walk back and forth in front of Motion Detector
OBJECTIVES
Analyze the motion of a student walking across the room. Predict, sketch, and test position vs. time kinematics graphs. Predict, sketch, and test velocity vs. time kinematics graphs.
MATERIALS
computer Vernier computer interface Logger Pro
Vernier Motion Detector meter stick masking tape
Physics with Vernier
1 - 1Computer 1
PRELIMINARY QUESTIONS
1. Use a coordinate system with the origin at far left and positive positions increasing to the right. Sketch the position vs. time graph for each of the following situations:
An object at rest An object moving in the positive direction with a constant speed An object moving in the negative direction with a constant speed An object that is accelerating in the positive direction, starting from rest
2. Sketch the velocity vs. time graph for each of the situations described above.
PROCEDURE Part l Preliminary Experiments
1. Connect the Motion Detector to the DIG/SONIC 1 channel of the interface. If the Motion Detector has a sensitivity switch, set it to Normal.
2. Place the Motion Detector so that it points toward an open space at least 4 m long. Use short strips of masking tape on the floor to mark the 1 m, 2 m, 3 m, and 4 m positions from the Motion Detector.
3. Open the file “01a Graph Matching” from the Physics with Vernier folder.
4. Using Logger Pro, produce a graph of your motion when you walk away from the detector with constant velocity. To do this, stand about 1 m from the Motion Detector and have your lab partner click . Walk slowly away from the Motion Detector when you hear it begin to click.
5. Sketch what the position vs. time graph will look like if you walk faster. Check your prediction with the Motion Detector.
6. Try to match the shape of the position vs. time graphs that you sketched in the Preliminary Questions section by walking in front of the Motion Detector.
Part Il Position vs. Time Graph Matching 7. Open the experiment file “01b Graph Matching.” A position vs. time graph will appear. 8. Describe how you would walk to produce this target graph.
9. To test your prediction, choose a starting position and stand at that point. Start data collection by clicking . When you hear the Motion Detector begin to click, walk in such a way that the graph of your motion matches the target graph on the computer screen.
10. If you were not successful, repeat the process until your motion closely matches the graph on the screen. If a printer is attached, print the graph with your best attempt.
11. Open the experiment file “01c Graph Matching” and repeat Steps 8–10, using a new target graph.
12. Answer the Analysis questions for Part II before proceeding to Part III.
Part IIl Velocity vs. Time Graph Matching 13. Open the experiment file “01d Graph Matching.” A velocity vs. time graph will appear.
1 - 2 Physics with Vernier
14. Describe how you would walk to produce this target graph.
15. To test your prediction, choose a starting position and stand at that point. Start by clicking . When you hear the Motion Detector begin to click, walk in such a way that the graph
of your motion matches the target graph on the screen. It will be more difficult to match the velocity graph than it was for the position graph.
16. Open the experiment file “01e Graph Matching.” Repeat Steps 14–15 to match this graph. 17. Remove the masking tape strips from the floor.
ANALYSIS Part II Position vs. Time Graph Matching
1. Describe how you walked for each of the graphs that you matched.
2. Explain the significance of the slope of a position vs. time graph. Include a discussion of positive and negative slope.
3. What type of motion is occurring when the slope of a position vs. time graph is zero?
4. What type of motion is occurring when the slope of a position vs. time graph is constant?
5. What type of motion is occurring when the slope of a position vs. time graph is changing? Test your answer to this question using the Motion Detector.
6. Return to the procedure and complete Part III.
Part III Velocity vs. Time Graph Matching 7. Describe how you walked for each of the graphs that you matched.
8. What type of motion is occurring when the slope of a velocity vs. time graph is zero? 9. What type of motion is occurring when the slope of a velocity vs. time graph is not zero? Test
your answer using the Motion Detector.
Physics with Vernier 1 - 3
Graph Matching
Computer 1
EXTENSIONS
1. Create a graph-matching challenge. Sketch a position vs. time graph using the prediction feature of Logger Pro: Choose Draw Prediction from the Analyze menu, and use the mouse to draw a new target graph. Challenge another student in the class to match your graph. Have the other student challenge you in the same way.
2. Create a velocity vs. time challenge in a similar manner.
3. Create a position vs. time graph by walking in front of the Motion Detector. Store the graph by choosing Store Latest Run from the Experiment menu. Have another student match your run.
4. Create a velocity vs. time graph by walking in front of the Motion Detector. Store the graph by choosing Store Latest Run from the Experiment menu. Have another student match your run.
5. Use the automatic graph-match feature of Logger Pro to generate additional exercises. Open the experiment file "01f Graph Matching" for position matches and "01g Graph Matching" for velocity matches. Click the Generate Graph Match button in the toolbar to get a new match exercise.

Friday, September 7, 2012

Falling Kitty Podcast Assessment

Directions:  Listen to the Podcast about falling cats (It's  NPR radio) and be able to discuss the survivability of cats falling out of various heights.  Here is the link to the falling kitty podcast assessment  which you must take and do well on after the podcast to justify a passing score.

Wednesday, September 5, 2012

Instructions For Google Lab Format

Here is the link to the instructions for how to submit your labs electronically